Situated & sensory media between centre & periphery in museum mediation

G. Liestøl
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引用次数: 2

Abstract

The centre-periphery problem is acknowledged in the many international and historical cases of cultural plunder and consequent retention (Elgin marbles etc.). However, the centre-periphery problem is not limited to highly published examples, but continue to be a fundamental challenge to all centralized museums and their relationships to the original contexts of both their stored and displayed artifacts. The emerging digital solutions based on locative media may solve several of these problems, at least limit some of the damage being done. In this paper we give an overview of the various exchanges and stages in the relationship between periphery and centre, between the artifact's original habitat and its place in the museum collection and how they in different ways can be augmented by mobile augmented reality (situated simulation). The paper discusses how several situated simulations for smartphones and tablets have been evaluated and experimented with in the context of the centre-periphery relationship.
位于博物馆中心与外围之间的感官媒介
在许多国际和历史上的文化掠夺和随之而来的保留(埃尔金大理石等)中,中心边缘问题得到了承认。然而,中心周边问题并不局限于高度出版的例子,而是对所有集中式博物馆及其与存储和展示文物的原始环境的关系的根本挑战。基于位置媒体的新兴数字解决方案可以解决其中的一些问题,至少可以限制正在造成的一些损害。在本文中,我们概述了在外围和中心之间,在文物的原始栖息地和它在博物馆藏品中的位置之间的关系中的各种交流和阶段,以及它们如何以不同的方式通过移动增强现实(情境模拟)来增强。本文讨论了在中心-外围关系的背景下,如何评估和试验智能手机和平板电脑的几种情境模拟。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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