Dynamic processor allocation in hypercube computers

Po-Jen Chuang, N. Tzeng
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引用次数: 26

Abstract

Recognizing various subcubes in a hypercube computer fully and efficiently is nontrivial because of the specific structure of the hypercube. The authors propose a method that has much less complexity than the multiple-GC strategy in generating the search space, while achieving complete subcube recognition. This method is referred to as a dynamic processor allocation scheme because the search space generated is dependent upon the dimension of the requested subcube dynamically, instead of being predetermined and fixed. The basic idea of this strategy lies in collapsing the binary tree representations of a hypercube successively so that the nodes which form a subcube but are distant would be brought close to each other for recognition. The strategy can be implemented efficiently by using shuffle operations on the leaf node addresses of binary tree representations. Extensive simulation runs are carried out to collect experimental performance measures of interest of different allocation strategies. It is shown from analytic and experimental results that this strategy compares favorably in many situations with any other known allocation scheme capable of achieving complete subcube recognition.<>
超立方体计算机中的动态处理器分配
由于超立方体的特殊结构,在超立方体计算机中全面有效地识别各种子立方体是非常困难的。作者提出了一种比多gc策略在生成搜索空间方面的复杂性低得多的方法,同时实现了完整的子立方体识别。这种方法被称为动态处理器分配方案,因为生成的搜索空间动态地依赖于所请求的子多维数据集的维度,而不是预先确定和固定的。该策略的基本思想是对一个超立方体的二叉树表示进行连续的折叠,使组成子立方体但距离较远的节点相互靠近以进行识别。通过对二叉树表示的叶节点地址进行shuffle操作,可以有效地实现该策略。进行了大量的模拟运行,以收集不同分配策略感兴趣的实验性能指标。分析和实验结果表明,在许多情况下,该策略比任何其他已知的能够实现完全子立方体识别的分配方案都要好。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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