Real-time augmented face

V. Lepetit, L. Vacchetti, D. Thalmann, P. Fua
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引用次数: 2

Abstract

This real-time augmented reality demonstration relies on our tracking algorithm described in V. Lepetit et al (2003). This algorithm considers natural feature points, and then does not require engineering of the environment. It merges the information from preceding frames in traditional recursive tracking fashion with that provided by a very limited number of reference frames. This combination results in a system that does not suffer from jitter and drift, and can deal with drastic changes. The tracker recovers the full 3D pose of the tracked object, allowing insertion of 3D virtual objects for augmented reality applications.
实时增强人脸
这个实时增强现实演示依赖于我们在V. Lepetit等人(2003)中描述的跟踪算法。该算法考虑了自然特征点,不需要对环境进行工程化处理。它以传统的递归跟踪方式将来自前一帧的信息与数量非常有限的参考帧提供的信息合并。这种组合导致系统不会受到抖动和漂移的影响,并且可以处理剧烈的变化。跟踪器恢复被跟踪对象的完整3D姿态,允许为增强现实应用程序插入3D虚拟对象。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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