Teaching strategy on VHDL course based on participative learning

José Miguel Montañana, Lenin-G. Lemus-Zúñiga, Arnulfo Alanis Garza, J. Benlloch
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引用次数: 4

Abstract

Learning from experience had been shown as effective learning method, for instance Confucius, (450 BC) wrote “I hear and I forget, I see and I remember, I do and I understand.”, or more recently by the psychologist David Kolb when he said on his book that “a person would learn through discovery and experience.” In our course, we follow that practical strategy on which learning is based on exploring and thinking. To motivate the students' interest had provided good results to engage students in the contents of our course. In particular, we suggest them to build their own complete embedded system, which structure and purpose is completely decided by the students. This freedom makes the students be stimulated, interested and enjoy, moving them to find the solutions they require in learning material. In this way, students feel that knowledge to acquire in the course is useful instead of just something boring to learn for an exam, but at the same time the use of that material allows them to internalize it and get new skills. But also, once the project finish makes students feel self-confident to face engineering challenges that they may find in future work. During the last years, the students achieved design and debugging skills on VHDL by facing the challenges from their own proposed system. Commonly, students go deeper in the areas when they feel interested than when teachers request them. It is because students find the relevance of the knowledge when it provide solutions to them. Also, this motivation moves students to spend more hours in the project than they use to spend in other subjects. In fact, students even decide to buy FPGA training boards to keep working at home (prices start from 36$). The elements developed by the students in their embedded systems, use to be the hardware controller for PS/2 keyboard and mouse, graphic controller, music generator with or without digital to analog converters, access to different memory modules. Provide multiple solutions based on hardware finite state machines. But also the software in that system, that use to be some kind of computer game.
基于参与式学习的VHDL课程教学策略
从经验中学习被证明是一种有效的学习方法,例如孔子(公元前450年)写道:“我听而我忘,我看而我记,我做而我明白。”最近,心理学家大卫·科尔布(David Kolb)在他的书中说:“一个人会通过发现和经验来学习。”在我们的课程中,我们遵循实践策略,即学习基于探索和思考。激发学生的兴趣提供了良好的结果,使学生参与我们的课程内容。特别是,我们建议他们建立自己完整的嵌入式系统,其结构和用途完全由学生决定。这种自由使学生受到刺激,感兴趣和享受,促使他们在学习材料中找到他们需要的解决方案。通过这种方式,学生们觉得在课程中获得的知识是有用的,而不仅仅是为了考试而学习的无聊的东西,但与此同时,这些材料的使用使他们能够内化它并获得新的技能。而且,一旦项目完成,学生们就会有信心面对未来工作中可能遇到的工程挑战。在过去的几年里,学生们通过面对自己提出的系统的挑战,掌握了VHDL的设计和调试技能。通常情况下,学生在自己感兴趣的领域会比老师要求的领域深入学习。这是因为当知识为学生提供解决方案时,他们发现了知识的相关性。此外,这种动机促使学生花更多的时间在项目上,而不是花在其他科目上。事实上,学生甚至决定购买FPGA培训板,以保持在家工作(价格从36美元开始)。学生在嵌入式系统中开发的元件,用于PS/2键盘和鼠标的硬件控制器,图形控制器,带或不带数模转换器的音乐发生器,访问不同的存储模块。提供基于硬件有限状态机的多种解决方案。还有那个系统里的软件,曾经是某种电脑游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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