Slingshot: Between Traditional Games and Learning Mathematics

Ach. Naura Zibran Izza Zulviansyach, Faisal Kurniawan Risaldi, Sugi Hartini, R. M. Hariastuti
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引用次数: 0

Abstract

Traditional games are part of the culture that contains various concepts of knowledge, one of which is the slingshot game. Among the knowledge concept contained in traditional games is mathematics. This study aims to explore slingshot games and identify mathematical concepts in them. The research was conducted qualitatively with five informants from the slingshot game community in Banyuwangi (CODOT), Indonesia. Data was collected using participatory observation, in-depth interviews, and cultural documentation. The data analysis was carried out qualitatively and triangulated based on data sources. The research results show that there are concepts of measurement, two-dimensional shapes, three-dimensional shapes, lines, parabolas, angles, and whole-number arithmetic operations. The results of this research can be developed in learning by integrating slingshot games as a representative medium.
弹弓:在传统游戏和数学学习之间
传统游戏是文化的一部分,它包含了各种各样的知识概念,弹弓游戏就是其中之一。传统游戏所包含的知识概念之一就是数学。本研究旨在探索弹弓游戏并识别其中的数学概念。本研究由来自印度尼西亚Banyuwangi (CODOT)弹弓游戏社区的五名线人进行定性研究。通过参与式观察、深度访谈和文化文献收集数据。对数据进行定性分析,并根据数据源进行三角剖分。研究结果表明,有测量、二维形状、三维形状、直线、抛物线、角度和整数算术运算等概念。通过将弹弓游戏作为一种代表性媒介,研究结果可以在学习中得到发展。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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