Virtual Reality Video Game Paired with Physical Monocular Blurring as Accessible Therapy for Amblyopia

O. Hurd, S. Kurniawan, M. Teodorescu
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引用次数: 11

Abstract

This paper discusses a virtual reality (VR) therapeutic video game for treatment of the neurological eye disorder, Amblyopia. Amblyopia is often referred to as lazy eye, and it entails weaker vision in one eye due to a poor connection between the eye and the brain. Until recently it was thought to be untreatable in adults, but new research has proven that with consistent therapy even adults can improve their Amblyopia, especially through perceptual learning and video games. Even so, therapy compliance remains low due to the fact that conventional therapies are perceived as either invasive, dull and/or boring. Our game aims to make Amblyopia therapy more immersive, enjoyable and playful. The game was perceived by our users to be a fun and accessible alternative, as it involves adhering a Bangerter foil (an opaque sticker) on a VR headset to blur vision in an Amblyopic person's dominant eye while having them playa VR video game. To perform well in the video game, their brain must adapt to rely on seeing with their weaker eye, thereby reforging that neurological connection. While testing our game, we also studied users behavior to investigate what visual and kinetic components were more effective therapeutically. Our findings generally show positive results, showing that visual acuity in adults increases with 45 minutes of therapy. Amblyopia has many negative symptoms including poor depth perception (nec-essary for daily activities such as driving), so this therapy could be life changing for adults with Amblyopia.
虚拟现实视频游戏配合物理单眼模糊治疗弱视
本文讨论了一种虚拟现实(VR)治疗性视频游戏,用于治疗神经性眼睛疾病弱视。弱视通常被称为懒惰的眼睛,由于眼睛和大脑之间的连接不良,它导致一只眼睛的视力较弱。直到最近,人们还认为成人弱视无法治愈,但新的研究证明,通过持续的治疗,即使是成年人也可以改善他们的弱视,尤其是通过感知学习和电子游戏。即便如此,由于传统疗法被认为是侵入性的、枯燥的和/或无聊的,治疗依从性仍然很低。我们的游戏旨在使弱视治疗更加身临其境,愉快和有趣。我们的用户认为这是一款有趣且容易上手的游戏,因为它将Bangerter箔(一种不透明的贴纸)粘在VR头盔上,让弱视者在玩VR视频游戏时模糊主视眼的视觉。为了在电子游戏中表现出色,他们的大脑必须适应用较弱的眼睛看东西,从而重塑神经联系。在测试我们的游戏时,我们还研究了用户行为,以调查哪些视觉和动态组件更有效。我们的研究结果总体上显示出积极的结果,表明成人的视力在45分钟的治疗后有所提高。弱视有许多负面症状,包括深度知觉差(驾驶等日常活动所必需的),因此这种疗法可能会改变弱视成人的生活。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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