Manipulating Foley Footsteps and Character Realism to Influence Audience Perceptions of a 3D Animated Walk Cycle

Stuart Cunningham, I. Mcgregor
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Abstract

Foley artistry is an essential part of the audio post-production process for film, television, games, and animation. By extension, it is as crucial in emergent media such as virtual, mixed, and augmented reality. Footsteps are a core activity that a Foley artist must undertake and convey information about the characters and environment presented on-screen. This study sought to identify if characteristics of age, gender, weight, health, and confidence could be conveyed, using sounds created by a professional Foley artist, in three different 3D humanoid models, following a single walk cycle. An experiment was conducted with human participants (n=100) and found that Foley manipulations could convey all the intended characteristics with varying degrees of contextual success. It was shown that the abstract models were capable of communicating characteristics of age, gender, and weight. The findings are relevant to researchers and practitioners in linear and interactive media and demonstrate mechanisms by which Foley can contribute useful information and concepts about on-screen characters.
操纵福利的脚步和人物现实主义,以影响观众对3D动画步行周期的看法
音效艺术是电影、电视、游戏和动画音频后期制作过程的重要组成部分。延伸开来,它在虚拟现实、混合现实和增强现实等新兴媒体中也同样重要。脚步是Foley艺术家必须承担的核心活动,并传达有关屏幕上呈现的人物和环境的信息。这项研究试图确定年龄、性别、体重、健康和自信的特征是否可以传达,使用专业福利艺术家创造的声音,在三个不同的3D人形模型中,遵循一个单一的行走周期。一项针对人类参与者(n=100)的实验发现,Foley操作可以以不同程度的上下文成功传达所有预期的特征。结果表明,抽象模型能够表达年龄、性别和体重等特征。这些发现与线性和互动媒体的研究人员和实践者相关,并展示了Foley可以提供有关屏幕角色的有用信息和概念的机制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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