Using a Multimodal Immersive Environment to Investigate Perceptions in Augmented Virtual Reality Systems

Samuel Chabot, Wendy Lee, Rebecca Elder, J. Braasch
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引用次数: 2

Abstract

The Collaborative-Research Augmented Immersive Virtual Environment Laboratory at Rensselaer is a state-of-the-art space that offers users the capabilities of multimodality and immersion. Realistic and abstract sets of data can be explored in a variety of ways, even in large group settings. This paper discusses the motivations of the immersive experience and the advantages over smaller scale and single-modality expressions of data. One experiment focuss on the influence of immersion on perceptions of architectural renderings. Its findings suggest disparities between participants’ judgment when viewing either two-dimensional printouts or the immersive CRAIVE-Lab screen. The advantages of multimodality are discussed in an experiment concerning abstract data exploration. Various auditory cues for aiding in visual data extraction were tested for their affects on participants’ speed and accuracy of information extraction. Finally, artificially generated auralizations are paired with recreations of realistic spaces to analyze the influences of immersive visuals on the perceptions of sound fields. One utilized method for creating these sound fields is a geometric ray-tracing model, which calculates the auditory streams of each individual loudspeaker in the lab to create a cohesive sound field representation of the visual space.
使用多模态沉浸式环境研究增强虚拟现实系统中的感知
伦斯勒的合作研究增强沉浸式虚拟环境实验室是一个最先进的空间,为用户提供多模态和沉浸式的能力。现实和抽象的数据集可以通过各种方式进行探索,即使是在大型群体设置中。本文讨论了沉浸式体验的动机以及相对于较小规模和单一模态数据表达的优势。其中一个实验关注沉浸对建筑效果图感知的影响。研究结果表明,参与者在观看二维打印输出和沉浸式crave - lab屏幕时的判断存在差异。在一个抽象数据挖掘实验中讨论了多模态的优点。测试了各种听觉线索对视觉数据提取速度和准确性的影响。最后,人工生成的听觉与现实空间的再现相结合,分析沉浸式视觉对声场感知的影响。创建这些声场的一种常用方法是几何光线追踪模型,该模型计算实验室中每个扬声器的听觉流,以创建视觉空间的内聚声场表示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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