Samuel Chabot, Wendy Lee, Rebecca Elder, J. Braasch
{"title":"Using a Multimodal Immersive Environment to Investigate Perceptions in Augmented Virtual Reality Systems","authors":"Samuel Chabot, Wendy Lee, Rebecca Elder, J. Braasch","doi":"10.21785/ICAD2018.014","DOIUrl":null,"url":null,"abstract":"The Collaborative-Research Augmented Immersive Virtual Environment Laboratory at Rensselaer is a state-of-the-art space that offers users the capabilities of multimodality and immersion. Realistic and abstract sets of data can be explored in a variety of ways, even in large group settings. This paper discusses the motivations of the immersive experience and the advantages over smaller scale and single-modality expressions of data. One experiment focuss on the influence of immersion on perceptions of architectural renderings. Its findings suggest disparities between participants’ judgment when viewing either two-dimensional printouts or the immersive CRAIVE-Lab screen. The advantages of multimodality are discussed in an experiment concerning abstract data exploration. Various auditory cues for aiding in visual data extraction were tested for their affects on participants’ speed and accuracy of information extraction. Finally, artificially generated auralizations are paired with recreations of realistic spaces to analyze the influences of immersive visuals on the perceptions of sound fields. One utilized method for creating these sound fields is a geometric ray-tracing model, which calculates the auditory streams of each individual loudspeaker in the lab to create a cohesive sound field representation of the visual space.","PeriodicalId":402143,"journal":{"name":"Proceedings of the 24th International Conference on Auditory Display - ICAD 2018","volume":"156 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 24th International Conference on Auditory Display - ICAD 2018","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.21785/ICAD2018.014","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
The Collaborative-Research Augmented Immersive Virtual Environment Laboratory at Rensselaer is a state-of-the-art space that offers users the capabilities of multimodality and immersion. Realistic and abstract sets of data can be explored in a variety of ways, even in large group settings. This paper discusses the motivations of the immersive experience and the advantages over smaller scale and single-modality expressions of data. One experiment focuss on the influence of immersion on perceptions of architectural renderings. Its findings suggest disparities between participants’ judgment when viewing either two-dimensional printouts or the immersive CRAIVE-Lab screen. The advantages of multimodality are discussed in an experiment concerning abstract data exploration. Various auditory cues for aiding in visual data extraction were tested for their affects on participants’ speed and accuracy of information extraction. Finally, artificially generated auralizations are paired with recreations of realistic spaces to analyze the influences of immersive visuals on the perceptions of sound fields. One utilized method for creating these sound fields is a geometric ray-tracing model, which calculates the auditory streams of each individual loudspeaker in the lab to create a cohesive sound field representation of the visual space.