Multi-layer network formation via a Colonel Blotto game

E. Shahrivar, S. Sundaram
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引用次数: 12

Abstract

We introduce a two-player network formation game based on the classical Colonel Blotto game. We consider a scenario where there is a common set of nodes and each player in the game designs a network layer by purchasing a set of edges between these nodes. We assume that players have a limited budget with which to bid on each edge and the utility of a given set of edges to a player is a function of the resulting network layer. We characterize the ranges of player budgets for which the game admits pure Nash equilibria for utility functions that depend on the component sizes and diameter of the formed networks.
一款通过多层网络编队的布托上校游戏
本文在经典的布洛托上校博弈的基础上,提出了一种双人网络编队博弈。我们考虑这样一个场景:存在一组公共节点,游戏中的每个玩家通过购买这些节点之间的一组边来设计一个网络层。我们假设玩家对每条边的出价预算有限,并且给定的一组边对玩家的效用是最终网络层的函数。我们描述了玩家预算的范围,游戏允许纯纳什均衡的效用函数依赖于组成网络的组件大小和直径。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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