The Golden Ratio of Instructive Content to Entertaining Content in Mobile Augmented Reality Games

Xiaodong Wei, Pengfei Xi
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Abstract

Mobile augmented reality games are more effective for teaching and learning, and the impact of different proportions of learning content in mobile augmented reality games on preschoolers' learning outcomes is significant. For preschoolers there is a golden ratio that makes them learn better. This paper will discuss the impact of the proportion of game content on learning outcomes in mobile augmented reality games. The results show that the right proportion of instructional content in mobile augmented reality games enhances teaching effectiveness, satisfaction, entertainment and motivation. However, the proportion of learning content in play varies significantly across the age range. This study focuses on improving teaching effectiveness for teachers and designers by adjusting the proportion of instructional content in mobile augmented reality games when the content is similar.
手机增强现实游戏中指导性内容与娱乐性内容的黄金比例
移动增强现实游戏对教与学更有效,移动增强现实游戏中不同比例的学习内容对学龄前儿童学习成果的影响显著。对于学龄前儿童来说,有一个黄金比例可以让他们学得更好。本文将讨论游戏内容比例对移动增强现实游戏学习成果的影响。结果表明,在移动增强现实游戏中,适当的教学内容比例可以提高教学的有效性、满意度、娱乐性和积极性。然而,游戏中学习内容所占的比例在不同年龄阶段差异很大。本研究的重点是在内容相似的情况下,通过调整移动增强现实游戏中教学内容的比例,提高教师和设计师的教学效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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