The Good, the Bad and the Ugly: An Onboard Journey in Software Crowdsourcing Competitive Model

L. Machado, A. L. Zanatta, S. Marczak, R. Prikladnicki
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引用次数: 12

Abstract

This paper reports on a study that aimed to characterize how crowd workers experienced for the first time the use of TopCoder, a crowdsourcing platform for software development that implements a competitive model. We explored how they perceived collaboration in this setting, what challenges they faced to perform a single task, and reflect upon their suggestions to overcome the challenges their experienced. More specifically, we asked graduate students to select a development challenge task, work on it, and submit their contribution to the platform. Early analysis of the results: (1) reveal the potential benefits of software crowdsourcing from the crowd perspective, (2) discuss collaboration in a competitive model, and (3) highlight that the onboarding process for newcomers is seen as challenging. We discuss our findings in light of current literature.
好,坏和丑:软件众包竞争模式的船上之旅
本文报告了一项研究,旨在描述群体工作者首次使用TopCoder的体验,TopCoder是一个实现竞争模型的软件开发众包平台。我们探讨了他们如何看待在这种情况下的合作,他们在执行单一任务时面临的挑战,以及他们对克服挑战的建议。更具体地说,我们要求研究生选择一个开发挑战任务,完成它,并向平台提交他们的贡献。对结果的早期分析:(1)从群体的角度揭示了软件众包的潜在好处,(2)讨论了竞争模式下的合作,(3)强调了新人的入职过程被视为具有挑战性。我们根据当前文献讨论我们的发现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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