Virtual Art Galleries as Learning Spaces and Agents of Praxis

Alexandra E. Parsons
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Abstract

Virtual art spaces offer a new medium through which the concept and form of art and learning spaces may be extended in the 21st century. With the growth of broadband internet and virtual reality technology, many museums have been acquiring the technology to create immersive virtual environments through which their art collections can be presented. In this article, the author describes unique, low-cost tools presented by gallery software programs that are transforming the way in which art may be presented and viewed. The author proposes that three-dimensional virtual galleries can link with the participatory action research methodology of photovoice, which stems from Freire’s seminal work and serves to nurture praxis, or a pairing of reflection and action. This article fills the gaps in the literature regarding photovoice exhibitions and the contributions to teaching and learning using 3D virtual art platforms in educational contexts. Through study examples, the author asserts that virtual galleries may be utilized as a means to reach a broader audience and open new avenues to explore in the teaching of humanities. These virtual art spaces can foster critical dialogue, heighten social support, and empower learners through increased flexibility, choice, and perceptions of inclusion. The author concludes with an overview of the information needed to overcome the challenges of adopting such innovations.
作为学习空间和实践媒介的虚拟美术馆
虚拟艺术空间为21世纪艺术和学习空间的概念和形式提供了一种新的媒介。随着宽带互联网和虚拟现实技术的发展,许多博物馆已经获得了创建沉浸式虚拟环境的技术,通过这种环境可以展示他们的艺术收藏品。在这篇文章中,作者描述了画廊软件程序所呈现的独特的、低成本的工具,这些工具正在改变艺术呈现和观看的方式。笔者提出三维虚拟画廊可以与photovoice的参与性行动研究方法相联系,这种方法源于弗莱雷的开创性工作,有利于培育实践,或者说是一种反思与行动的结合。本文填补了文献中关于影像语音展览的空白,以及在教育背景下使用3D虚拟艺术平台对教学的贡献。通过研究实例,作者认为虚拟画廊可以作为一种手段来接触更广泛的受众,并为人文学科教学开辟新的探索途径。这些虚拟艺术空间可以促进批判性对话,增强社会支持,并通过增加灵活性、选择和包容性来增强学习者的能力。作者最后概述了克服采用这种创新所面临的挑战所需的信息。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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