Face modeling for recognition

Rein-Lien Hsu, Anil K. Jain
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引用次数: 67

Abstract

3D human face models have been widely used in applications such as facial animation, video compression/coding, augmented reality, head tracking, facial expression recognition, human action recognition, and face recognition. Modeling human faces provides a potential solution to identifying faces with variations in illumination, pose, and facial expression. We propose a method of modeling human faces based on a generic face model (a triangular mesh model) and individual facial measurements containing both shape and texture information. The modeling method adapts a generic face model to the given facial features, extracted from registered range and color images, in a global-to-local fashion. It iteratively moves the vertices of the mesh model to smoothen the non-feature areas, and uses the 2.5D active contours to refine feature boundaries. The resultant face model has been shown to be visually similar to the true face. Initial results show that the constructed model is quite useful for recognizing nonfrontal views.
人脸识别建模
三维人脸模型已广泛应用于人脸动画、视频压缩/编码、增强现实、头部跟踪、面部表情识别、人体动作识别、人脸识别等领域。人脸建模为识别具有光照、姿势和面部表情变化的人脸提供了一种潜在的解决方案。我们提出了一种基于通用人脸模型(三角形网格模型)和包含形状和纹理信息的个体面部测量的人脸建模方法。该建模方法采用从全局到局部的方式,对给定的人脸特征,从注册的距离和彩色图像中提取通用的人脸模型。它迭代地移动网格模型的顶点来平滑非特征区域,并使用2.5D活动轮廓来细化特征边界。所得到的人脸模型在视觉上与真实人脸相似。初步结果表明,所构建的模型对于识别非正面视图非常有用。
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