Objective Assessment of Line Distortions in Viewport Rendering of 360º Images

Falah Rahim, Tiago Rosa Maria Paula Queluz, João Ascenso
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引用次数: 5

Abstract

Since displays are planar and with a limited field of view, to visualize 360º (spherical) content, it is necessary to employ a projection to map pixels on the sphere to a 2D plane segment. This 2D plane is called viewport and is created with some limited field of view, usually much less than 360º. To create the viewport, 3D points on the sphere are projected to the 2D plane usually with a perspective projection. This process leads to geometric distortions in the viewport, such as objects that appear stretched or image structures that are bent. This paper proposes a content-dependent objective quality assessment procedure to evaluate line distortions that occur during the viewport creation process, to identify which projection center minimizes the subjective impact of these distortions. To achieve this objective, features that characterize the amount of line distortion in the viewport image are extracted and used by a Support Vector Machine (SVM) classifier, to obtain the viewport quality. To train the classifier, a subjective evaluation of rendered viewport images was conducted to obtain the perceptual scores for different types of content and projection centers. The experimental results show that the proposed metric is able to predict the viewport quality with an average accuracy of 91.2%
360º图像视口渲染中线畸变的客观评价
由于显示器是平面的,视野有限,为了可视化360º(球形)内容,有必要使用投影将球体上的像素映射到2D平面段。这个2D平面被称为视口(viewport),它是用一些有限的视野创建的,通常远小于360º。为了创建视口,球体上的3D点通常通过透视投影投射到2D平面上。这个过程会导致视口中的几何扭曲,比如物体看起来被拉伸,或者图像结构被弯曲。本文提出了一个与内容相关的客观质量评估程序来评估视口创建过程中发生的线扭曲,以确定哪个投影中心可以将这些扭曲的主观影响最小化。为了实现这一目标,提取了表征视口图像中线畸变量的特征,并由支持向量机(SVM)分类器使用,以获得视口质量。为了训练分类器,对渲染的视口图像进行主观评价,以获得不同类型内容和投影中心的感知得分。实验结果表明,该度量能够预测视口质量,平均准确率为91.2%
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