Richard Junior Maraschalchi da Cruz, Luiz Antonio Tonin
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引用次数: 1
Abstract
Abstract This study aimed to investigate the definitions, requirements and applications of Digital Twin (DT) models, and for that, a systematic literature review was carried out using Science Direct, Scopus and Web of Science as the bases for the articles. The method used was based on bibliometric analysis of the 332 articles extracted from the bases and a content analysis, which sought to identify contributions, common topics and gaps among the 17 articles that were filtered and identified as relevant to the second objective of this work, the framework proposal. The analyzed sample indicated that authors diverge on the definitions and use different processes to build a DT, models that seek to represent elements of the real environment, which could be products and/or processes/services, with the objective of being a tool for performance monitoring, simulation of scenarios and source of information for decision making. The use of software that often does not have trial licenses or versions for students was also observed in the sample, based on this point and on the analyzed content, an attempt was made to build a conceptual framework for the construction of a DT model in a game engine, using software that does not require licenses.
摘要本研究旨在探讨数字孪生模型的定义、需求和应用,并以Science Direct、Scopus和Web of Science为基础进行了系统的文献综述。所使用的方法是基于从数据库中提取的332篇文章的文献计量学分析和内容分析,内容分析旨在确定被过滤并确定为与本工作的第二个目标(框架建议)相关的17篇文章的贡献、共同主题和差距。分析的样本表明,作者在定义上存在分歧,并使用不同的过程来构建DT,这些模型试图表示真实环境的元素,这些元素可能是产品和/或过程/服务,其目标是成为性能监控、场景模拟和决策信息来源的工具。在样本中还观察到使用通常没有试用许可或版本的软件的情况,基于这一点和分析的内容,尝试使用不需要许可的软件构建游戏引擎中DT模型的概念框架。