K. Cooper, Fábio Petrillo, Yann-Gaël Guéhéneuc, Cristiano Politowski
{"title":"ASE4Games 2021 Workshop Summary","authors":"K. Cooper, Fábio Petrillo, Yann-Gaël Guéhéneuc, Cristiano Politowski","doi":"10.1145/3520273.3520277","DOIUrl":null,"url":null,"abstract":"The first edition of the workshop on Automated Software Engineering For Games (ASE4Games 2021) was held virtually on November 14th, 2021, co-located with the 36v IEEE/ACM International Conference on Automated Software Engineering (ASE 2021). Five papers from all over the world were submitted, two full-papers and two short-papers were accepted. The program also featured a keynote by Mathieu Nayrolles, researcher at Ubisoft, entitled Automated Software Engineering for AAA Games.","PeriodicalId":432885,"journal":{"name":"ACM SIGSOFT Software Engineering Notes","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-04-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGSOFT Software Engineering Notes","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3520273.3520277","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The first edition of the workshop on Automated Software Engineering For Games (ASE4Games 2021) was held virtually on November 14th, 2021, co-located with the 36v IEEE/ACM International Conference on Automated Software Engineering (ASE 2021). Five papers from all over the world were submitted, two full-papers and two short-papers were accepted. The program also featured a keynote by Mathieu Nayrolles, researcher at Ubisoft, entitled Automated Software Engineering for AAA Games.