Making bundle protocol into a game

CHANTS '10 Pub Date : 2010-09-24 DOI:10.1145/1859934.1859953
B. Walker
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Abstract

Over the last ten years interest in the field of delay and disruption-tolerant, challenged, and opportunistic networks has grown dramatically. Communication protocols originally designed to accommodate communication in the intermittent and high-delay environment of deep space have been applied to sensor networks, battlefield networks, and more recently, peer-to-peer content sharing and social networking. However despite a flurry of creative proposals for ways this new technology could be used, and the diaspora of mobile phone apps whose sole novelty is to mimic the behavior of an opportunistic network, the technology has not found its way into common use, even among the researchers who specialize in the field. We are developing competitive challenges, or games, in which participants would use BP in order to accomplish some nominal goal. By making the activity competitive and offering some reward to the best performers, we hope to get large numbers of conference attendees communicating with BP on a daily basis. In the process people will begin to discover how DTN technology and associated applications can be used to meet their own communication needs. Though these games do provide some entertainment value, the point of the activity is to get people using DTNs to communicate in a real environment, to stress test the available DTN software, and to spur the development of DTN-capable applications.
将bundle协议制作成游戏
在过去十年中,对延迟和中断容忍、挑战和机会主义网络领域的兴趣急剧增长。通信协议最初是为了适应深空间歇性和高延迟环境下的通信而设计的,现已应用于传感器网络、战场网络以及最近的点对点内容共享和社交网络。然而,尽管对这项新技术的使用方式提出了一系列创造性的建议,而且大量的手机应用程序的唯一新颖之处在于模仿机会主义网络的行为,但这项技术还没有找到普遍使用的方式,即使是在专门研究该领域的研究人员中。我们正在开发竞争性挑战或游戏,参与者将使用BP来完成一些名义上的目标。通过使活动具有竞争性,并为表现最好的人提供一些奖励,我们希望获得大量的与会者与BP进行日常交流。在这个过程中,人们将开始发现如何使用DTN技术和相关应用来满足自己的通信需求。虽然这些游戏确实提供了一些娱乐价值,但活动的重点是让人们使用DTN在真实环境中进行通信,对可用的DTN软件进行压力测试,并刺激DTN功能应用程序的开发。
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