Virtual and Augmented Reality: Improved User Experience through a Service Oriented Infrastructure

Michael Braitmaier, D. Kyriazis
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引用次数: 3

Abstract

Service Oriented Infrastructures allow for on-demand provision of Information and Communication Technologies assets. What virtual environments require from such infrastructures refers to the offered Quality of Service (QoS) levels, which have direct impact on the end users experience. In this paper, we describe a new approach to improve the user experience, with regard to QoS, of collaborative Virtual Reality (VR) and Augmented Reality (AR) working sessions. One of the main issues that have to be addressed in such a use case is the requirement for keeping QoS with regards to real-time of the shared multimedia content of the AR. Therefore we adapted our application to a new and innovative real-time enabled framework for service-based infrastructures, implemented within the framework of the IRMOS EU project. This framework provides the necessary guarantees for successful collaborative VR and AR sessions as derived from the desired user experience. We also demonstrate the operation of the implemented framework and evaluate its effectiveness to the collaborative Virtual and Augmented Reality scenario.
虚拟和增强现实:通过面向服务的基础设施改善用户体验
面向服务的基础设施允许按需提供信息和通信技术资产。虚拟环境对此类基础设施的要求是指所提供的服务质量(QoS)级别,这对最终用户体验有直接影响。在本文中,我们描述了一种新的方法来改善用户体验,关于QoS,协作虚拟现实(VR)和增强现实(AR)工作会议。在这样一个用例中必须解决的主要问题之一是,在AR共享多媒体内容的实时性方面保持QoS的要求。因此,我们将我们的应用程序调整为一个新的创新的基于服务的基础设施的实时支持框架,在IRMOS EU项目的框架内实现。该框架为成功的协作VR和AR会话提供了必要的保证,这些会话源于期望的用户体验。我们还演示了实现框架的操作,并评估了其在协作虚拟和增强现实场景中的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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