Occlusion-aware Hand Posture Based Interaction on Tabletop Projector

Eisuke Fujinawa, K. Goto, Atsushi Irie, Songtao Wu, Kuanhong Xu
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引用次数: 6

Abstract

Conventional camera-based hand interaction technique suffered from self-occlusion among fingers, which lowers the detection accuracy of fingertip positions, leading to uncomfortable UI controls. Based on observations, self-occlusion depends on hand postures. We design an interaction framework in which interaction is decided in response to a recognized hand posture. Using a tabletop projection system that has a projector and a depth sensor, we implement the framework by integrating five touch and in-air interactions that balance its stability and usability.
基于桌面投影仪的遮挡感知手势交互
传统的基于摄像头的手交互技术存在手指间的自遮挡,降低了指尖位置的检测精度,导致用户界面控制不舒服。根据观察,自闭塞依赖于手部姿势。我们设计了一个交互框架,在这个框架中,交互是根据识别的手势来决定的。我们使用一个带有投影仪和深度传感器的桌面投影系统,通过集成五种触摸和空中交互来实现该框架,以平衡其稳定性和可用性。
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