Advanced Animation Engine for User-Interface Robots

A. Breemen, Yan Xue
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引用次数: 16

Abstract

This paper describes an improved animation system for user-interface robots. The animation system is based on the animation engine presented by van Breemen, A.J.N. (2004), and uses animation channels for playing and blending multiple animations concurrently. The presented improvement is twofold. First, this paper describes an extension to the computational structure of an animation channel. A fading mechanism is added to an animation channel in order to realize a smooth transition from one animation to another. Secondly, this paper explains how to setup animations for a user-interface robot application. A technique based on behavior mode animations and action animations is described for this. The animation system has been implemented and tested using the Philips iCat Research Platform
用于用户界面机器人的高级动画引擎
本文介绍了一种改进的用户界面机器人动画系统。该动画系统基于van Breemen, A.J.N.(2004)提出的动画引擎,并使用动画通道来同时播放和混合多个动画。所提出的改进是双重的。首先,本文对动画通道的计算结构进行了扩展。为了实现从一个动画到另一个动画的平滑过渡,在动画通道中添加了衰落机制。其次,本文解释了如何为用户界面机器人应用程序设置动画。为此提出了一种基于行为模式动画和动作动画的技术。该动画系统已在飞利浦iCat研究平台上实现并进行了测试
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