Dissecting mobile video services: An energy consumption perspective

M. A. Hoque, M. Siekkinen, J. Nurminen, Mika Aalto
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引用次数: 40

Abstract

Multimedia streaming applications are among the most energy hungry applications in smartphones. The energy consumption mostly depends on the delivery techniques and on the power management techniques of wireless interfaces (Wi-Fi and 3G). In order to provide insights on what kind of streaming techniques exist, how they work on different mobile platforms, and what is their impact on the energy consumption of mobile phones, we have done a large set of active measurements with several smartphones having both Wi-Fi and cellular network access. Our analysis reveals five different techniques to deliver the content to the video players. The selection of a technique depends on the device, player, quality, and service. The results from our power measurements allow us to conclude that none of the identified techniques is optimal because they take none of the following facts into account: access technology used, user behaviour, and user preferences concerning data waste. However, we point out the techniques that provide the most attractive trade-offs in particular situations. Furthermore, we make several observations on the energy consumption of different players, containers, and video qualities that should be taken into consideration when optimizing the energy consumption.
剖析移动视频服务:能源消耗视角
多媒体流媒体应用是智能手机中最耗电的应用之一。其能耗主要取决于无线接口(Wi-Fi和3G)的传输技术和电源管理技术。为了深入了解目前存在什么样的流媒体技术,它们在不同的移动平台上是如何工作的,以及它们对手机能耗的影响,我们对几款同时具有Wi-Fi和蜂窝网络接入的智能手机进行了大量的主动测量。我们的分析揭示了将内容传递给视频播放器的五种不同技术。技术的选择取决于设备、播放器、质量和服务。功率测量的结果使我们得出结论,所确定的技术都不是最佳的,因为它们没有考虑以下事实:所使用的访问技术、用户行为和用户对数据浪费的偏好。然而,我们指出了在特定情况下提供最有吸引力的权衡的技术。此外,我们还对不同播放器、容器和视频质量的能耗进行了观察,在优化能耗时应考虑这些因素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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