Splashing liquids with ambient gas pressure

Kazuhide Ueda, I. Fujishiro
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引用次数: 1

Abstract

Splashing occurs when a liquid drop hits the solid or fluid surface at a high velocity. The drop after the impact spreads and forms a corona with a thickened rim, which first develops annular undulations and then breaks into secondary droplets. We have many chances to see splashes in our daily life, e.g., milk crown, splashing paint, and raindrops falling onto a pool, whose characteristics of deformation have a significant impact on the visual reality of the phenomena. Many experimental studies have been conducted to find criteria on when splashing would occur, but the physical mechanisms of splashing are still not completely understood. It was only recently discovered that ambient gas pressure is a principal factor for creating such a splash. In this paper, therefore, we newly incorporate the ambient gas pressure effect into the Navier-Stokes equations through SPH fluid simulation for representing more accurate splashing dynamics. Our experiments demonstrated that the new approach requires very little additional computing cost to capture realistic liquid behaviors like fingering, which have not previously been attained by SPH nor most schemes for fluid simulation.
在环境气体压力下溅出液体
当液滴以高速撞击固体或流体表面时,就会发生飞溅。撞击后的液滴扩散并形成一个边缘加厚的日冕,首先形成环状波动,然后分解成二次液滴。在我们的日常生活中,我们有很多机会看到飞溅,例如牛奶冠,飞溅的油漆,雨滴落在水池上,其变形特性对现象的视觉真实性产生了重大影响。许多实验研究已经进行,以找到何时会发生飞溅的标准,但飞溅的物理机制仍然没有完全理解。直到最近才发现,环境气体压力是造成这种飞溅的主要因素。因此,本文通过SPH流体模拟,将环境气体压力效应纳入到Navier-Stokes方程中,以更准确地表示飞溅动力学。我们的实验表明,新方法需要很少的额外计算成本来捕获真实的液体行为,如指指,这是以前SPH和大多数流体模拟方案无法实现的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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