Developing an artificial intelligence bot for Othello

Arvind Vijayakumar
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引用次数: 2

Abstract

In this paper, I describe the Othello AI project completed during the 2014 summer Leap program at Carnegie Mellon University. I will first look at the basic components of two-player game AI. I will then look at basic properties of Othello AI design in the context of the project. Then I will examine the development of the Othello bot from the earliest to the latest versions. The performance of the bot relevant to humans and other bots will be analyzed and discussed. Finally I will look at future possible improvements to MyPlayer, the Othello Artificial Intelligence bot.
为奥赛罗开发一个人工智能机器人
在本文中,我描述了在卡内基梅隆大学2014年夏季飞跃计划期间完成的奥赛罗人工智能项目。我将首先着眼于双人游戏AI的基本组成部分。然后我将着眼于项目背景下奥赛罗AI设计的基本属性。然后,我将研究从最早到最新版本的奥赛罗机器人的开发。与人类和其他机器人相关的机器人性能将被分析和讨论。最后,我将着眼于未来可能对奥赛罗人工智能机器人MyPlayer进行的改进。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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