PlayAnywhere: a compact interactive tabletop projection-vision system

Andrew D. Wilson
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引用次数: 429

Abstract

We introduce PlayAnywhere, a front-projected computer vision-based interactive table system which uses a new commercially available projection technology to obtain a compact, self-contained form factor. PlayAnywhere's configuration addresses installation, calibration, and portability issues that are typical of most vision-based table systems, and thereby is particularly motivated in consumer applications. PlayAnywhere also makes a number of contributions related to image processing techniques for front-projected vision-based table systems, including a shadow-based touch detection algorithm, a fast, simple visual bar code scheme tailored to projection-vision table systems, the ability to continuously track sheets of paper, and an optical flow-based algorithm for the manipulation of onscreen objects that does not rely on fragile tracking algorithms.
PlayAnywhere:一个紧凑的交互式桌面投影视觉系统
我们介绍PlayAnywhere,这是一个基于计算机视觉的前投影交互式桌面系统,它使用了一种新的商业投影技术来获得一个紧凑的、独立的外形因素。PlayAnywhere的配置解决了安装、校准和可移植性问题,这些问题是大多数基于视觉的表格系统的典型问题,因此在消费者应用程序中特别受欢迎。PlayAnywhere还为基于前投影视觉的桌面系统的图像处理技术做出了许多贡献,包括基于阴影的触摸检测算法,为投影视觉桌面系统量身定制的快速,简单的视觉条形码方案,连续跟踪纸张的能力,以及用于操作屏幕上对象的基于光流的算法,该算法不依赖于脆弱的跟踪算法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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