Queue Modelling and Jitter Control in Mobile Ad Hoc Networks

B. Nyambo, G. Janssens, Hillary Marufu, M. Munyaradzi, Bernard Mapako, Kaitano Dzinavatonga
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Abstract

Jitter in multimedia traffic is mainly introduced by variations in network characteristics. Ifjitter is so significant in the application that is receiving, this can result in a degraded performance in real-time multimedia communications applications. Jitter causes inaudible audio or unclear video which can be undesirable and uncomfortable to the user. Buffers are often employed to temporarily to store arriving packets before playing them at equal intervals to curb and minimize jitter. Jitter for voice packets should not exceed 20-50 milliseconds within a given stream. This paper proposes a method to reducejitter in intermediate nodes is proposed, such that when the packets arrive at the receiving end, there would be little or nojitter to process in the de-jitter buffer. We analyze M/G/1 nonpreemptive and pre-emptive resume priority queuing in the intermediate node and analyze how these models will affect delay and jitter. We found out that preemptive priority queuing performs better but almost the same to non-preemptive priority queuing. Both Priority based queues performed much better than the First in First out queue.
移动自组织网络中的队列建模与抖动控制
多媒体业务中的抖动主要是由网络特性的变化引起的。在接收的应用程序中,抖动非常明显,这可能导致实时多媒体通信应用程序的性能下降。抖动会导致听不清的音频或不清晰的视频,这对用户来说是不希望的和不舒服的。缓冲区通常用于临时存储到达的数据包,然后以相等的间隔播放它们,以抑制和最小化抖动。在给定的流中,语音数据包的抖动不应超过20-50毫秒。本文提出了一种减少中间节点抖动的方法,使得当数据包到达接收端时,消除抖动缓冲区中几乎没有抖动需要处理。分析了中间节点的M/G/1非抢占式和抢占式恢复优先队列,并分析了这些模型对延迟和抖动的影响。我们发现,抢占式优先级队列性能更好,但与非抢占式优先级队列几乎相同。两个基于优先级的队列的性能都比先进先出队列好得多。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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