Speeding up large-scale point-in-polygon test based spatial join on GPUs

Jianting Zhang, Simin You
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引用次数: 70

Abstract

Point-in-Polygon (PIP) test is fundamental to spatial databases and GIS. Motivated by the slow response times in joining large-scale point locations with polygons using traditional spatial databases and GIS, we have designed and developed an end-to-end system completely on Graphics Processing Units (GPUs) to associate points with the polygons that they fall within by utilizing massively data parallel computing power of GPUs. The system includes an efficient module to generate point quadrants that have at most K points from large-scale unordered points, a simple grid-file based spatial filtering approach to associate point quadrants and polygons, and, a PIP test module to assign polygons to points in a GPU computing block using both the block and thread level parallelisms. Experiments on joining 170 million points with more than 40 thousand polygons have resulted in a runtime of 11.165 seconds on an Nvidia Quadro 6000 GPU device. In contrast, a baseline serial CPU implementation using state-of-the-art open source GIS packages required 15+ hours to complete. We further discuss several factors and parameters that may affect the system performance.
gpu上基于空间连接的大规模多边形点测试提速
多边形点(Point-in-Polygon, PIP)测试是空间数据库和GIS的基础。针对传统空间数据库和GIS在将大规模点位置与多边形连接时响应时间较慢的问题,我们设计并开发了一个完全基于图形处理单元(Graphics Processing Units, gpu)的端到端系统,利用gpu的大规模数据并行计算能力,将点与其所在的多边形关联起来。该系统包括一个高效模块,用于从大规模无序点生成最多K个点的点象限,一个简单的基于网格文件的空间滤波方法,用于将点象限和多边形关联起来,以及一个PIP测试模块,用于使用块和线程级并行性将多边形分配给GPU计算块中的点。在Nvidia Quadro 6000 GPU设备上,用超过4万个多边形连接1.7亿个点的实验导致运行时间为11.165秒。相比之下,使用最先进的开源GIS软件包的基线串行CPU实现需要15个小时以上才能完成。我们进一步讨论了可能影响系统性能的几个因素和参数。
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