Extending the interaction area for view-invariant 3D gesture recognition

M. Caon, J. Tscherrig, Yong Yue, Omar Abou Khaled, E. Mugellini
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引用次数: 5

Abstract

This paper presents a non-intrusive approach for view-invariant hand gesture recognition. In fact, the representation of gestures changes dynamically depending on camera viewpoints. Therefore, the different positions of the user between the training phase and the evaluation phase can severely compromise the recognition process. The proposed approach involves the calibration of two Microsoft Kinect depth cameras to allow the 3D modeling of the dynamic hands movements. The gestures are modeled as 3D trajectories and the classification is based on Hidden Markov Models. The approach is trained on data from one viewpoint and tested on data from other very different viewpoints with an angular variation of 180°. The average recognition rate is always higher than 94%. Since it is similar to the recognition rate when training and testing on gestures from the same viewpoint, hence the approach is indeed view-invariant. Comparing these results with those deriving from the test of a one depth camera approach demonstrates that the adoption of two calibrated cameras is crucial.
扩展了视觉不变三维手势识别的交互区域
提出了一种非侵入式的视觉不变手势识别方法。事实上,手势的表现会根据摄像机的视点动态变化。因此,用户在训练阶段和评价阶段的不同位置会严重影响识别过程。提出的方法包括校准两个微软Kinect深度摄像头,以实现手部动态运动的3D建模。手势建模为3D轨迹,分类基于隐马尔可夫模型。该方法对来自一个视点的数据进行训练,并对来自其他角度变化为180°的不同视点的数据进行测试。平均识别率始终在94%以上。由于它与从同一视点训练和测试手势时的识别率相似,因此该方法确实是视点不变的。将这些结果与单深度相机方法的测试结果进行比较,表明采用两个校准相机是至关重要的。
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