Framing Interaction through Engagement in Interactive Open Ended Environments

K. Deray, S. Simoff
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引用次数: 1

Abstract

In this paper we present preliminary pilot study of how people's interactions can be characterized in open-ended environments through the concept of engagement. By open - ended environments we refer to physical spaces that construct content and associated semantics through non-didactic methods supportive of non - linear navigation. This work presents an overview of an approach to interactions as mapping human actions and their characteristics, through which behavior features can be identified. The interpretation is based on the extension of previous work, the Kinetic Inter-Acting System, that interprets, visualises and offers means for analysis of the interaction process between parties enabling visual reasoning about the quality of interactions. The approach is examined in the context of new developments in museums that perceives them as becoming creative and reflective agents in digital humanities. Examples are taken from a large public immersive exhibition that relies upon interaction delivered through various modalities for content assimilation and participant experience.
在交互式开放式环境中,通过参与构建互动
在本文中,我们提出了初步的试点研究,通过参与的概念来描述开放式环境中人们的互动。通过开放式环境,我们指的是通过支持非线性导航的非教学方法构建内容和相关语义的物理空间。这项工作概述了一种交互方法,即映射人类行为及其特征,通过这种方法可以识别行为特征。该解释是基于先前工作的扩展,即动能交互作用系统,该系统解释,可视化并提供了分析各方之间交互过程的方法,从而可以对交互质量进行视觉推理。这种方法是在博物馆的新发展背景下进行研究的,这些博物馆认为它们正在成为数字人文学科的创造性和反思性代理人。例子取自一个大型公共沉浸式展览,该展览通过各种形式的互动来实现内容同化和参与者体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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