Penerapan Model Role Playing Berbantuan Media Komik untuk Meningkatkan Hasil Belajar Bahasa Indonesia pada Peserta Didik Kelas V SDN-1 Telangkah Tahun Pelajaran 2016/2017

Agustina Dwi Utami, D. Setyawan
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引用次数: 1

Abstract

This study aims to describe the activities of fifth-grade students of SDN Telangkah-1 in learning the Indonesian language by using role-playing models assisted by comic media as well as improving Indonesian language learning outcomes of fifth-grade students of SDN-1 Telangkah by using role-playing models supported by humorous media participants fifth-grade students of SDN-1 Telangkah. The method used by the researcher was Classroom Action Research (CAR) with research subjects 31 students consisting of 12 men and 19 female class V SDN-1 Telangkah. Data collection techniques in this study used observation and tests. Data analysis uses qualitative and quantitative data analysis. The results of this study indicate that the activities of fifth-grade students of SDN-1 Telangkah at the time of learning took place by using a role-playing model assisted by comic media on Indonesian language subjects about material Playing the Drama in the first cycle was in an outstanding category. Also, there was an increase in the results of learning the Indonesian Language by applying the role-playing model assisted by comic media to the fifth-grade students of SDN-1 Telangkah. This can be seen from the learning outcomes data of students, in the pre-test, the average score of 61 with classical completeness was 45.16%, while the post-test results in the first cycle the average rating of 78 and integrity in the traditional, i.e. 100%.
本研究旨在描述SDN-1特兰卡五年级学生在漫画媒体辅助下的角色扮演模式下学习印尼语的活动,以及SDN-1特兰卡五年级学生在幽默媒体参与者支持下的角色扮演模式下对印尼语学习成果的改善。研究者使用的方法是课堂行动研究(CAR),研究对象是31名学生,其中包括12名男性和19名女性V SDN-1 Telangkah班。本研究的数据收集技术采用观察和试验。数据分析采用定性和定量数据分析。本研究结果显示,泰伦加省SDN-1小学五年级学生在使用漫画媒介辅助的角色扮演模式学习印尼语科目时,在第一周期的“玩戏剧”材料方面的活动表现突出。此外,通过将漫画媒体辅助的角色扮演模式应用于特伦加省SDN-1的五年级学生学习印尼语的结果有所增加。这可以从学生的学习成果数据中看出,在前测中,平均分为61分,具有经典完整性为45.16%,而在第一个周期的后测结果中,平均分为78分,具有传统完整性为100%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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