Effects of real-time visual feedback in the form of a virtual avatar on symmetry and other parameters of gait post stroke

L. Liu, S. Sangani, K. Patterson, J. Fung, A. Lamontagne
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引用次数: 3

Abstract

Gait asymmetry, one of the hallmarks of post stroke locomotion, often persists despite gait rehabilitation interventions, impacting negatively on functional mobility. This pilot study examines the feasibility and instantaneous effects of real time visual feedback provided in the form of an avatar on gait symmetry. Preliminary results obtained from seven chronic stroke survivors showed no improvements in step length and step time ratios while using three avatar views (back, frontal and paretic side). Improvements in lower limb joint angle symmetry, however, were observed. Faster walking speed and larger paretic step length were also noted during the adaptation and post-adaptation phases. We are currently extending the study to a larger sample to validate the use of real time visual feedback to enhance spatial parameters of gait among stroke survivors.
虚拟化身形式的实时视觉反馈对卒中后步态对称性和其他参数的影响
步态不对称是卒中后运动的标志之一,尽管进行了步态康复干预,但仍然存在,对功能活动产生负面影响。这项初步研究考察了以化身形式提供的实时视觉反馈对步态对称的可行性和瞬时效果。从7名慢性中风幸存者中获得的初步结果显示,在使用三种头像视图(背部,正面和左侧)时,步长和步时间比没有改善。然而,观察到下肢关节角度对称性的改善。在适应阶段和适应后阶段,步行速度加快,paretic步长增大。我们目前正在将研究扩展到更大的样本,以验证使用实时视觉反馈来增强中风幸存者的步态空间参数。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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