{"title":"MASKE VE INSTAGRAM FILTERLERININ İLİŞKİSİ BAĞLAMINDA COMMEDIA DELL’ARTE","authors":"Ziyad Guli̇yev, Kerim Emre Özerden","doi":"10.20488/sanattasarim.1313939","DOIUrl":null,"url":null,"abstract":"The phonomenon of gamification and character-building is constantly evolving and transforming. With \nthe advancement of technology, narrative structures and means, individuals have expanded their ability to \nconstruct fictional universes. New stages have been created in cyberspace through the use of multimedia tools \nthat were once used in theatre, cinema, and other areas of visual narration mediums. Social media platforms \nnow provide individuals with the opportunity to create their own stages and express themselves in reshaped \nand narcissistic, ironic and critical ways. Through various filters and masks, users can rebuild themselves \nin digital public environments. This research draws a comparison between Commedia Dell’Arte masks and \nInstagram filters to analyze the theatrical effects of digital space as a stage for individuals in everyday life from \na conceptual perspective. \nWithin the scope of the research, two hypotheses will be tested. Firstly, the technical opportunities offered by \nnew media platforms have significant impact on the individual’s ability to create their own stage. Secondly, \nthe characteristics of comedy in the historical Commedia DellArte culture still exists in today’s digital world.","PeriodicalId":342724,"journal":{"name":"Sanat ve Tasarım Dergisi","volume":"71 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-06-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Sanat ve Tasarım Dergisi","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.20488/sanattasarim.1313939","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The phonomenon of gamification and character-building is constantly evolving and transforming. With
the advancement of technology, narrative structures and means, individuals have expanded their ability to
construct fictional universes. New stages have been created in cyberspace through the use of multimedia tools
that were once used in theatre, cinema, and other areas of visual narration mediums. Social media platforms
now provide individuals with the opportunity to create their own stages and express themselves in reshaped
and narcissistic, ironic and critical ways. Through various filters and masks, users can rebuild themselves
in digital public environments. This research draws a comparison between Commedia Dell’Arte masks and
Instagram filters to analyze the theatrical effects of digital space as a stage for individuals in everyday life from
a conceptual perspective.
Within the scope of the research, two hypotheses will be tested. Firstly, the technical opportunities offered by
new media platforms have significant impact on the individual’s ability to create their own stage. Secondly,
the characteristics of comedy in the historical Commedia DellArte culture still exists in today’s digital world.