MocaBit 2.0: A Gamified System to Examine Behavioral Patterns through Granger Causality

S. Yoo, Sudarshan Seshasayee
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Abstract

In this paper, we approach the study to shed light on the relationship between multi user's movement and influence through vision-based technology, gamification, and Granger Causality (GC). This research utilizes GC test in a gamified mo-cap system, named MocaBit, in order to figure out whether player's personal movement and influence affect each other with specific time-lag. As a result, it turned out that user's velocity and curvature have statistically affected other user's actions.
MocaBit 2.0:通过格兰杰因果关系检验行为模式的游戏化系统
在本文中,我们通过基于视觉的技术、游戏化和格兰杰因果关系(GC)来探讨多用户的运动与影响之间的关系。本研究在游戏化的MocaBit动作捕捉系统中使用GC测试,以了解玩家的个人移动和影响是否在特定的时间滞后下相互影响。结果表明,用户的速度和曲率在统计上影响了其他用户的行为。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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