Metaverse Applications for Location-based Virtual Reality

C. Kerdvibulvech
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Abstract

Recently, the metaverse has considerably dominated tech headlines for researchers in the fields of human-computer interaction and human factors and ergonomics around the world, due to the advancement of its software and hardware. With its ability to immerse humans in a virtual, inexpensive, and safe world, it has greatly become popular in recent years, particularly virtual reality. Nevertheless, despite the extremely increasing attention to virtual reality, there is still very limited research work for summarizing and analyzing location-based virtual reality in which virtual reality tools are utilized for assisting humans to experience virtual reality by physically interacting with the environment. This paper proposes a new research study for investigating recent works of location-based virtual reality applications. After that, the evolution of virtual reality using location-based features is explored. Finally, we conduct a comparative analysis of virtual reality and augmented reality works, including location-based works in the past five years.
基于位置的虚拟现实的虚拟空间应用
最近,由于其软件和硬件的进步,虚拟世界在人机交互、人为因素和人体工程学领域的研究人员中占据了相当大的科技头条。由于它能够将人类沉浸在一个虚拟的、廉价的、安全的世界中,近年来它变得非常流行,尤其是虚拟现实。然而,尽管对虚拟现实的关注越来越多,但对基于位置的虚拟现实进行总结和分析的研究工作仍然非常有限,其中虚拟现实工具是利用虚拟现实工具来帮助人类通过与环境的物理交互来体验虚拟现实。本文提出了一种新的研究方法来研究基于位置的虚拟现实应用的最新成果。在此基础上,探讨了基于位置特征的虚拟现实的发展。最后,我们对虚拟现实和增强现实作品进行了比较分析,包括过去五年基于位置的作品。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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