{"title":"The Chinese Game Room: Play, Productivity, and Computing at Their Limits","authors":"Julian Dibbell","doi":"10.1080/17493460903020224","DOIUrl":null,"url":null,"abstract":"An essay exploring the border between work and play based on the author's experiences visiting Chinese 'gold farms:' large factories with young gamers harvesting gold, i.e., virtual money and loot, from massively multiplayer online games (MMOGs).","PeriodicalId":380141,"journal":{"name":"Artifact: Journal of Virtual Design","volume":"14 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Artifact: Journal of Virtual Design","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/17493460903020224","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 8
Abstract
An essay exploring the border between work and play based on the author's experiences visiting Chinese 'gold farms:' large factories with young gamers harvesting gold, i.e., virtual money and loot, from massively multiplayer online games (MMOGs).