Generating connected skeletons for exact and approximate reconstruction

W. Niblack, Phillip B. Gibbons, D. Capson
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引用次数: 17

Abstract

An algorithm for generating skeletons of objects in a binary image is described. The algorithm produces a well-centered skeleton with the same simple connectivity as the object, and it allows the object to be either exactly or approximately (to within a known, user-selectable error) reconstructed. Its connectivity and reconstructability properties can be rigorously proved. For approximate reconstruction, the skeleton can also be (almost always) thin and is insensitive to border noise without image prefiltering or skeleton post-pruning, while maintaining the precise error bounds for reconstruction. Because of these properties, its robustness to rotation, pleasing visual appearance, and flexibility, it is well suited for such applications as data compression, image analysis, character recognition, and circuit board inspection.<>
生成连接骨架的精确和近似重建
描述了一种生成二值图像中物体骨架的算法。该算法生成具有与对象相同的简单连通性的中心良好的骨架,并且允许精确或近似地(在已知的、用户可选择的错误范围内)重建对象。它的连通性和可重构性得到了严格的证明。对于近似重建,骨架也可以(几乎总是)很薄,并且在没有图像预滤波或骨架后剪枝的情况下对边界噪声不敏感,同时保持精确的重建误差范围。由于这些特性,它对旋转的鲁棒性,令人愉悦的视觉外观和灵活性,非常适合于数据压缩,图像分析,字符识别和电路板检查等应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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