OntoJogo: An Ontology for Game Classification

Salete Teixeira, R. V. Boas, Francisco Oliveira, Cristiana Araújo, P. Henriques
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引用次数: 2

Abstract

Games are no longer just an entertainment activity. Various games are being adopted in different fields, such as psychology, education, and healthcare. Their usage requires professionals to be capable of categorizing games to take the most advantage out of them. Therefore, we argue that a uniform classification for games can facilitate and improve the work on numerous investigations that focus on the usage of games. Along with research work on the matter, in this paper, we present an ontology, OntoJogo, for the classification of games according to different perspectives or categorization axes. In the paper, OntoJogo is described in detail (classes and relations are explained), and examples of use are shown.
OntoJogo:游戏分类本体
游戏不再仅仅是一种娱乐活动。不同的领域正在采用各种游戏,如心理学、教育和医疗保健。它们的使用要求专业人士能够对游戏进行分类,以最大限度地利用它们。因此,我们认为,统一的游戏分类可以促进和改进专注于游戏使用的众多调查工作。随着对这一问题的研究工作,我们提出了一个本体,OntoJogo,用于根据不同的视角或分类轴对游戏进行分类。本文对OntoJogo进行了详细的描述(解释了类和关系),并给出了使用实例。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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