Gender and Game Genres Differences in Playing Online Games

H. Hassan, Ramlah Mailok, Mashitoh Hashim
{"title":"Gender and Game Genres Differences in Playing Online Games","authors":"H. Hassan, Ramlah Mailok, Mashitoh Hashim","doi":"10.37134/jictie.vol6.1.2019","DOIUrl":null,"url":null,"abstract":"Online games are currently popular among teenagers as a way to entertain their time and having fun. Some claimed that by playing games could enhance learning ability, improved focus and attention, treat depression, less anti-social and many more. However, playing games could also become an addiction where some might involve with physical and health problems. This paper investigated gender-based students’ perceptions on playing games with their daily life. The perceptions study was developed based on ten items that related to students’ daily task. This study is also to identify the most popular game genres and genre-gender based preference from twelve game genres listed in this study. The data were collected among 116 students from Diploma in game design and development course offered by Faculty of Arts, Computing & Creative Industry at Sultan Idris Education University (UPSI), Malaysia. The results showed that majority of the students perceived themselves as love to play games however percentage of male students are higher than female students. The mean analyses also showed the highest score from ten (10) tasks is ‘meet new friends’ and this also the highest mean for both genders. The result also showed that ‘Adventure’ game genre is the most popular game genre among both gender while ‘music/dance’ genre is the least popular genre for male but the third popular game genre for female.","PeriodicalId":301836,"journal":{"name":"Journal of ICT In Education","volume":"41 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-06-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of ICT In Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.37134/jictie.vol6.1.2019","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4

Abstract

Online games are currently popular among teenagers as a way to entertain their time and having fun. Some claimed that by playing games could enhance learning ability, improved focus and attention, treat depression, less anti-social and many more. However, playing games could also become an addiction where some might involve with physical and health problems. This paper investigated gender-based students’ perceptions on playing games with their daily life. The perceptions study was developed based on ten items that related to students’ daily task. This study is also to identify the most popular game genres and genre-gender based preference from twelve game genres listed in this study. The data were collected among 116 students from Diploma in game design and development course offered by Faculty of Arts, Computing & Creative Industry at Sultan Idris Education University (UPSI), Malaysia. The results showed that majority of the students perceived themselves as love to play games however percentage of male students are higher than female students. The mean analyses also showed the highest score from ten (10) tasks is ‘meet new friends’ and this also the highest mean for both genders. The result also showed that ‘Adventure’ game genre is the most popular game genre among both gender while ‘music/dance’ genre is the least popular genre for male but the third popular game genre for female.
在线游戏中的性别和游戏类型差异
网络游戏作为一种娱乐和娱乐的方式,目前在青少年中很受欢迎。一些人声称,通过玩游戏可以提高学习能力,提高注意力,治疗抑郁症,减少反社会行为等等。然而,玩游戏也可能会上瘾,有些人可能会涉及身体和健康问题。本研究调查了性别学生在日常生活中对游戏的认知。认知研究是基于与学生日常任务相关的10个项目开发的。该研究还将从研究中列出的12种游戏类型中找出最受欢迎的游戏类型和基于类型性别的偏好。这些数据是在马来西亚苏丹伊德里斯教育大学(UPSI)艺术、计算机和创意产业学院提供的游戏设计和开发文凭课程的116名学生中收集的。结果显示,大多数学生认为自己喜欢玩游戏,但男生的比例高于女生。平均分析还显示,在10项任务中得分最高的是“结识新朋友”,这也是男女平均得分最高的一项。结果还显示,“冒险”游戏类型是两性中最受欢迎的游戏类型,而“音乐/舞蹈”游戏类型是男性中最不受欢迎的游戏类型,但在女性中排名第三。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信