Architecture and collaborations among agents in mobile educational game

Chris Lu, Maiga Chang, Kinshuk, Echo Huang, Ching-Wen Chen
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引用次数: 15

Abstract

We describe a multi-agent based context-aware mobile educational game that can generate a series of learning activities for users doing on-the-job training in their working environment. In this paper, we reveal the multi-agent architecture (MAA) that is designed in the mobile educational game. The multi-agent architecture design enables development of a lightweight, flexible, and scalable game on the platform with limited resources such as mobile phones. Six agents have been implemented that worked together in this game. Each agent has its own tasks and sometimes needs help from other agents. Using agents in developing system can not only solve the limited resource issue, but also provide us a way to add further functions and to replace agents into the game easily to improve the game anytime. This paper focuses on designing the tasks that each agent needs to do and the collaborations that may happen among agents.
手机教育游戏中主体间的架构与协作
我们描述了一个基于多智能体的上下文感知移动教育游戏,该游戏可以为在其工作环境中进行在职培训的用户生成一系列学习活动。本文揭示了在移动教育游戏中设计的多智能体体系结构(MAA)。多代理体系结构设计使得在移动电话等有限资源的平台上开发轻量级、灵活和可扩展的游戏成为可能。在这个游戏中,有6个代理一起工作。每个代理都有自己的任务,有时需要其他代理的帮助。在开发系统中使用agent不仅可以解决资源有限的问题,而且为我们在游戏中添加更多的功能和替换agent提供了一种方便的方法,可以随时对游戏进行改进。本文的重点是设计每个智能体需要完成的任务以及智能体之间可能发生的协作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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