Observably Deterministic Concurrent Strategies and Intensional Full Abstraction for Parallel-or

Simon Castellan, P. Clairambault, G. Winskel
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引用次数: 5

Abstract

Although Plotkin's parallel-or is inherently deterministic, it has a non-deterministic interpretation in games based on (prime) event structures-in which an event has a unique causal history-because they do not directly support disjunctive causality. General event structures can express disjunctive causality and have a more permissive notion of determinism, but do not support hiding. We show that (structures equivalent to) deterministic general event structures do support hiding, and construct a new category of games based on them with a deterministic interpretation of aPCFpor, an affine variant of PCF extended with parallel-or. We then exploit this deterministic interpretation to give a relaxed notion of determinism (observable determinism) on the plain event structures model. Putting this together with our previously introduced concurrent notions of well-bracketing and innocence, we obtain an intensionally fully abstract model of aPCFpor.
并行或的可观察确定性并发策略和内涵全抽象
尽管Plotkin的平行理论——或者说本质上是确定性的,但它在基于(初始)事件结构的游戏中具有非确定性的解释,即事件具有独特的因果历史——因为它们不直接支持分离因果关系。一般事件结构可以表达析取因果关系,并具有更宽松的决定论概念,但不支持隐藏。我们证明了(等价于)确定性一般事件结构的结构确实支持隐藏,并基于aPCFpor的确定性解释构建了一个新的游戏类别,aPCFpor是PCF的一个仿射变体,扩展了parallel-or。然后,我们利用这种决定论的解释,在普通事件结构模型上给出了一个轻松的决定论(可观察决定论)的概念。将其与我们之前引入的井间分类和无罪概念结合在一起,我们得到了aPCFpor的充分抽象模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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