{"title":"Analysis of a Simple Approach to Modeling Performance for Streaming Data Applications","authors":"J. Beard, R. Chamberlain","doi":"10.1109/MASCOTS.2013.49","DOIUrl":null,"url":null,"abstract":"Current state of the art systems contain various types of multicore processors, General Purpose Graphics Processing Units (GPGPUs) and occasionally Digital Signal Processors (DSPs) or Field-Programmable Gate Arrays (FPGAs). With heterogeneity comes multiple abstraction layers that hide underlying complexity. While necessary to ease programmability of these systems, this hidden complexity makes quantitative performance modeling a difficult task. This paper outlines a computationally simple approach to modeling the overall throughput and buffering needs of a streaming application deployed on heterogeneous hardware.","PeriodicalId":385538,"journal":{"name":"2013 IEEE 21st International Symposium on Modelling, Analysis and Simulation of Computer and Telecommunication Systems","volume":"25 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-08-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"18","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 IEEE 21st International Symposium on Modelling, Analysis and Simulation of Computer and Telecommunication Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/MASCOTS.2013.49","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 18
Abstract
Current state of the art systems contain various types of multicore processors, General Purpose Graphics Processing Units (GPGPUs) and occasionally Digital Signal Processors (DSPs) or Field-Programmable Gate Arrays (FPGAs). With heterogeneity comes multiple abstraction layers that hide underlying complexity. While necessary to ease programmability of these systems, this hidden complexity makes quantitative performance modeling a difficult task. This paper outlines a computationally simple approach to modeling the overall throughput and buffering needs of a streaming application deployed on heterogeneous hardware.