Simple and Efficient Mesh Editing with Consistent Local Frames

N. Paries, P. Degener, R. Klein
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引用次数: 16

Abstract

Mesh editing methods based on differential surface representations are known for their efficiency and ease of implementation. For reconstruction from such representations, local frames have to be determined which is a nonlinear problem. In linear approximations frames can either degenerate or become inconsistent with the geometry. Both results in contra-intuitive deformations. Existing nonlinear approaches, however, are comparatively slow and considerably more complex. In this paper we present a differential representation that implicitly enforces orthogonal and geometry consistent frames while allowing a simple and efficient implementation. In particular, it enforces conformal surface deformations preserving local texture features.
简单有效的网格编辑与一致的局部帧
基于微分曲面表示的网格编辑方法以其效率和易于实现而闻名。为了从这些表示中重建,必须确定局部帧,这是一个非线性问题。在线性近似中,框架可能退化或变得与几何不一致。两者都会导致反直觉的变形。然而,现有的非线性方法相对较慢,而且相当复杂。在本文中,我们提出了一种微分表示,它隐式地强制执行正交和几何一致的框架,同时允许简单有效的实现。特别是,它强制保形表面变形,保持局部纹理特征。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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