{"title":"Visual Optimization of Cluster Simulation Based on Multi Process Service and Load Balancing Agent","authors":"Y. Xiao, Mei-Min Wu, Qian Bi","doi":"10.1145/3318299.3318306","DOIUrl":null,"url":null,"abstract":"This article introduces the OsgEarth open source project and the establishment of three-dimensional (3D) cluster situation. On account of multiple nodes and heavy task, the simulation visual effect in the 3D situation is not smooth. Aiming at the problems mentioned above, a multi process service architecture and a dynamic load balancing agent are proposed to deal with heavy task. Simultaneously, a visual optimization scheme based on callback and multithread interpolation is proposed to settle the caton phenomenon caused by the multi nodes in the 3D situation. On this basis, we verify the cluster simulation scene of 40 and 200 nodes. The experiments demonstrates a favourable visual impact with high performance.","PeriodicalId":164987,"journal":{"name":"International Conference on Machine Learning and Computing","volume":"28 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-02-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Conference on Machine Learning and Computing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3318299.3318306","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This article introduces the OsgEarth open source project and the establishment of three-dimensional (3D) cluster situation. On account of multiple nodes and heavy task, the simulation visual effect in the 3D situation is not smooth. Aiming at the problems mentioned above, a multi process service architecture and a dynamic load balancing agent are proposed to deal with heavy task. Simultaneously, a visual optimization scheme based on callback and multithread interpolation is proposed to settle the caton phenomenon caused by the multi nodes in the 3D situation. On this basis, we verify the cluster simulation scene of 40 and 200 nodes. The experiments demonstrates a favourable visual impact with high performance.