Experimental characterization of two generations of Kinect's depth sensors

R. Macknojia, A. Chávez-Aragón, P. Payeur, R. Laganière
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引用次数: 25

Abstract

This paper presents an analysis and experimental study of the Kinect's depth sensor. Particular attention is given to resolution, quantization error and random distribution of depth data. The effects of color and reflectance characteristics of the object are also analyzed. The study examines two versions of Kinect sensors, one dedicated to operate with the Xbox 360 video game console and the more recent Microsoft Kinect for Windows version.
两代Kinect深度传感器的实验特性
本文对Kinect的深度传感器进行了分析和实验研究。重点讨论了深度数据的分辨率、量化误差和随机分布等问题。还分析了物体的颜色和反射率特性的影响。这项研究考察了两种版本的Kinect传感器,一种是专门用于Xbox 360视频游戏机的,另一种是最新的微软Windows版Kinect。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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