R. Macknojia, A. Chávez-Aragón, P. Payeur, R. Laganière
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引用次数: 25
Abstract
This paper presents an analysis and experimental study of the Kinect's depth sensor. Particular attention is given to resolution, quantization error and random distribution of depth data. The effects of color and reflectance characteristics of the object are also analyzed. The study examines two versions of Kinect sensors, one dedicated to operate with the Xbox 360 video game console and the more recent Microsoft Kinect for Windows version.