EverydayFantasy – a Mobile Computing Application in Mental Healthcare

Victor Triohin, M. Leba, A. Ionică
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Abstract

The paper proposes a game, EverydayFantasy, based on the principles of serious games, game mechanics and gamification and intended for young people with cognitive behavior issues. The game is a mobile computing application in mental healthcare, in the architecture of which is integrated the connection to a database through a server and the use of dedicated APIs such as the one for locating on the map. The game creates a fantasy environment superimposed on the real environment in which the player is motivated to move, socialize and solve different challenges, all to improve his estimated state.
EverydayFantasy——一款用于精神保健的移动计算应用程序
本文提出了一款基于严肃游戏、游戏机制和游戏化原则的游戏EverydayFantasy,目标受众是有认知行为问题的年轻人。这款游戏是一款心理健康领域的移动计算应用程序,在其架构中集成了通过服务器与数据库的连接以及使用专用api(如用于地图定位的api)。游戏创造了一个叠加在真实环境上的幻想环境,在这个环境中,玩家被激励去移动、社交和解决不同的挑战,所有这些都是为了改善他的估计状态。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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