Artistic Transformation of the Motion of the Shadow Puppet Scene “Perang Kembang” into Digital Silhouette Animation

A. Kurnianto, F. Santoso
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引用次数: 1

Abstract

: “Perang Kembang” is a battle scene between the knights against the giant in wayang performance. A knight who has soft and gentle movement is in stark contrast to the giant who has a rugged and attractive movement. The two contrasting characters can represent a very interesting and beautiful war scene, so this war scene becomes a scene awaiting by the audience, as well as a scene capable of showing the skill of the Puppeteer in the art of puppet movement. This study aims to transform the beauty of wayang movement in the “Perang Kembang” scene into digital silhouette animation. The results of the artistic identification of different movement patterns found in the wayang movement of the "Perang Kembang" scene became the basis for digitally exploring the silhouette animation. The problem studied is how to transform the beauty of the wayang movement in the “Perang Kembang” scene into the digital silhouette animation. This research was conducted using art-based research methods, by experimenting with the motion of digital animation based on the pattern of movement of the shadow of the “Perang Kembang” scenes. The results of motion experiments show that the artistic transformation of the "Perang Kembang” scene can be digitally performed with two-dimensional puppet-based animation techniques.
皮影场景“Perang Kembang”动作到数字剪影动画的艺术转化
“Perang Kembang”是一场骑士与巨人在wayang表演中的战斗场面。动作柔和的骑士与动作粗犷迷人的巨人形成鲜明对比。这两个对比鲜明的人物可以代表一个非常有趣和美丽的战争场景,所以这个战争场景成为观众等待的场景,也是一个能够展示木偶运动艺术中木偶师技巧的场景。本研究旨在将“Perang Kembang”场景中的wayang动作之美转化为数位剪影动画。在“Perang Kembang”场景的wayang运动中发现的不同运动模式的艺术识别结果成为数字探索剪影动画的基础。研究的问题是如何将“Perang Kembang”场景中的wayang动作之美转化为数字剪影动画。本研究采用基于艺术的研究方法,以“霹雳建邦”场景中阴影的运动模式为基础,对数字动画的运动进行实验。运动实验结果表明,利用二维木偶动画技术,可以实现“霹雳建邦”场景的艺术转换。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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