Entertaining as Simulation

F. Récanati
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引用次数: 2

Abstract

[ Abstract ] It is common to distinguish beween the content of a judgment, or the content of an assertion, and the (judicative/assertoric) force which is missing when the content is “merely entertained”. This distinction, however, conflicts with the claim that propositional content is inherently judicative/assertoric (the judicative/assertoric component being what unifies the proposition). This chapter attempts to resolve the tension. All the cases in which a proposition is said to be merely entertained are shown to be cases in which, actually, a forceful act of assertion or judgment, or a forceful state of belief, is simulated. This applies not only to cases like fiction, irony, or supposition, but also to the cases in which a proposition is a part of a more complex proposition. The notion of simulation used here is the same one which “simulation theory” appeals to in connection with activities such as fiction (reading novels, watching movies, etc.), planning, mindreading, pretend play, and hypothetical reasoning.
模拟娱乐
【摘要】判断的内容或断言的内容与“仅仅被娱乐”的内容所缺失的(判断/断言)力之间的区别是很常见的。然而,这种区别与命题内容本质上是判断性/断言性的主张(判断性/断言性的成分是统一命题的东西)相冲突。本章试图化解这种紧张关系。所有的情况下,一个命题被认为仅仅是娱乐的,被证明是,实际上,一个强有力的断言或判断行为,或一个强有力的信念状态,被模拟的情况。这不仅适用于虚构、讽刺或假设等情况,也适用于一个命题是一个更复杂命题的一部分的情况。这里使用的模拟概念与“模拟理论”在虚构(阅读小说、看电影等)、计划、读心术、假装游戏和假设推理等活动中所采用的概念相同。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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