3D Reconstruction and Texture Optimization Using a Sparse Set of RGB-D Cameras

Wei Li, Xiao Xiao, J. Hahn
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引用次数: 15

Abstract

We contribute a new integrated system designed for high-quality 3D reconstructions. The system consists of a sparse set of commodity RGB-D cameras, which allows for fast and accurate scan of objects with multi-view inputs. We propose a robust and efficient tile-based streaming pipeline for geometry reconstruction with TSDF fusion which minimizes memory overhead and calculation cost. Our multi-grid warping method for texture optimization can address misalignments of both global structures and small details due to the errors in multi-camera registration, optical distortions and imprecise geometries. In addition, we apply a global color correction method to reduce color inconsistency among RGB images caused by variations of camera settings. Finally, we demonstrate the effectiveness of our proposed system with detailed experiments of multi-view datasets.
基于RGB-D相机稀疏集的三维重建和纹理优化
我们为高质量的3D重建提供了一个新的集成系统。该系统由一组稀疏的商用RGB-D相机组成,可以通过多视图输入快速准确地扫描物体。我们提出了一种鲁棒且高效的基于tile的流管道,用于基于TSDF融合的几何重建,从而最大限度地减少了内存开销和计算成本。我们的多网格纹理优化方法可以解决由于多相机配准误差、光学畸变和不精确几何形状而导致的全局结构和小细节的不对准问题。此外,我们采用了一种全局色彩校正方法,以减少由于相机设置的变化而导致的RGB图像之间的色彩不一致。最后,我们通过多视图数据集的详细实验证明了该系统的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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