The structure of a 3-state finite transducer representation for Prisoner's Dilemma

Jeffrey Tsang
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引用次数: 8

Abstract

To facilitate systematic and automated analysis of game playing strategies, the fingerprint, a mathematical technique that generates a functional summary independent of representation, was developed. This study attempts to push the boundaries of full state space investigation, looking at 3-state finite transducers as a representation for playing Prisoner's Dilemma. There are a staggering 23,000 unique strategies in this space, which severely limits the choice of analysis methods. These strategies are fingerprinted and pairwise distances computed, then hierarchical clustering reduces them to a manageable size for further experiments with multidimensional scaling and the mutational connectivity network. Results indicate there are no obvious cutoff scales of structure; mutational distance is not correlated with fingerprint distance; and a level of similarity with past results on smaller state spaces.
囚徒困境的三态有限换能器表示结构
为了促进对游戏策略的系统和自动分析,指纹,一种独立于表示生成功能摘要的数学技术,被开发出来。本研究试图突破全状态空间研究的界限,将三状态有限传感器视为玩囚徒困境的代表。在这个领域有惊人的23000种独特的策略,这严重限制了分析方法的选择。对这些策略进行指纹识别并计算成对距离,然后分层聚类将其减少到可管理的大小,以便通过多维缩放和突变连接网络进行进一步的实验。结果表明:结构没有明显的截止尺度;突变距离与指纹距离不相关;并且在较小的状态空间上与过去的结果有一定程度的相似性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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