Demonstrating Gamepad with Programmable Haptic Texture Analog Buttons

Y. Shim, Geehyuk Lee
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引用次数: 5

Abstract

We demonstrate a haptic feedback method to generate multiple virtual textures on analog buttons of the gamepad. The method utilizes the haptic illusion evoked from proper haptic cues in respect of the analog button's movement to change the perceived physical property of the button. Two types of analog buttons, joystick and trigger button on the gamepad is augmented with localized haptic feedback. We implemented two virtual textures for each type of analog button, and these textures could be programmatically controlled reflecting the dynamic game situations. We also demonstrate a two-player shooter game to show the dynamic texture representation of customized gamepad could enrich the game experience.
演示带有可编程触觉纹理模拟按钮的手柄
我们演示了一种触觉反馈方法,在游戏手柄的模拟按钮上生成多个虚拟纹理。该方法利用有关模拟按钮的运动的适当的触觉线索所引起的触觉错觉来改变所感知的按钮的物理特性。游戏手柄上的两种模拟按钮,操纵杆和触发按钮,通过局部触觉反馈得到增强。我们为每种类型的模拟按钮执行了两种虚拟纹理,这些纹理可以通过编程控制来反映动态游戏情况。我们还以双人射击游戏为例,展示了自定义手柄的动态纹理表示可以丰富游戏体验。
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