{"title":"Matrix Transforms for Computer Games and Animation","authors":"J. Vince","doi":"10.1007/978-1-4471-4321-5","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":344183,"journal":{"name":"Springer London","volume":"124 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-06-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Springer London","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1007/978-1-4471-4321-5","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}